只做红箭头那一波,不要想做每个波段。
OK:=EMA(O,60);
CG:=EMA(C,60);
PDU:=IF(OK> REF(OK,1) AND CG> REF(CG,1),1,0);
Z1:=MA(C,13);
ZX:=REF(Z1,13/2+1);
LIFE:=(EMA(C,60)+EMA(C,90))/2;
VAR1:=(2*C+H+L)/4;
SNOOK:=EMA(VAR1,99)*0.91;
A1:=(C-REF(C,1))/REF(C,1)*100;
MA5:=BARSLAST(A1> 3);
MA20:=IF(MA5> 0,1,0);
STICKLINE(C>ZX AND C>=LIFE,O,C,3,0),COLOR0000FF;
STICKLINE(C> ZX AND C<=SNOOK,O,C,3,0),COLOR00FF00;
STICKLINE(C> ZX AND C> SNOOK AND C<LIFE,O,C,3,0),COLORFF0000;
STICKLINE(C> ZX AND MA20=0,O,C,3,0),COLOR00FFFF;
STICKLINE(C> ZX,O,C,1,0),COLORFFFFFF;
DRAWICON(CROSS(C,ZX),L*0.99,1);
DRAWICON(CROSS(ZX,C),H*1.01,5);
BY20:=MA(C,5);
招财猫:MA(C,20),LINETHICK2,COLOR00FFFF;
鼠变异:IF(BY20> 招财猫,招财猫,BY20),LINETHICK2,COLOR808080;
选股:=CROSS(C,ZX) AND C> ZX AND MA20=0 ,LINETHICK0;
RB:=BARSCOUNT(C)=ISLASTBAR;
RD:=BARSLAST(RB);
K2:=HHV(H,50);
K1:=LLV(L,50);
T1:=C> ZX AND C>=LIFE;
T2:=C> ZX AND C>SNOOK AND C<LIFE;
T3:=C> ZX AND C<=SNOOK;
T4:=C<=ZX;
T5:=鼠变异>REF(鼠变异,1) AND 鼠变异=招财猫 ;
T6:=鼠变异> REF(鼠变异,1) AND 鼠变异=招财猫 AND PDU=1;
T7:=鼠变异> REF(鼠变异,1) AND 鼠变异=招财猫 AND PDU=1;
T8:=C> ZX AND MA20=0 ;
EEE:=T1+T2+T3+T4+T5+T6+T7+T8 ;
E:=(K2-K1)/(EEE+8) ;
DRAWTEXT(C> 0 AND T1> 0 AND ISLASTBAR,K2-E,'出洞了逮住它!'),COLOR0000FF;
DRAWTEXT(C> 0 AND T2> 0 AND ISLASTBAR,K2-E,'鼠玩猫守着它!,'),COLORFF7700;
DRAWTEXT(C> 0 AND T3> 0 AND ISLASTBAR,K2-E,'露尾巴动作快!,'),COLOR00FF00;
DRAWTEXT(C> 0 AND T4> 0 AND ISLASTBAR,K2-E,'没有了打个盹!,'),COLOR808080;
DRAWTEXT(C> 0 AND T5> 0 AND ISLASTBAR,K2-E*2,'发现鼠迹!'),COLOR00FF00;
DRAWTEXT(C> 0 AND T6> 0 AND ISLASTBAR,K2-E*2,'瞬间鼠影!'),COLORFF66FF;
DRAWTEXT(C> 0 AND T7> 0 AND ISLASTBAR,K2-E*2,'恶鼠难遁!'),COLOR0000FF;
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只做红箭头那一波,不要想做每个波段。
OK:=EMA(O,60);
CG:=EMA(C,60);
PDU:=IF(OK> REF(OK,1) AND CG> REF(CG,1),1,0);
Z1:=MA(C,13);
ZX:=REF(Z1,13/2+1);
LIFE:=(EMA(C,60)+EMA(C,90))/2;
VAR1:=(2*C+H+L)/4;
SNOOK:=EMA(VAR1,99)*0.91;
A1:=(C-REF(C,1))/REF(C,1)*100;
MA5:=BARSLAST(A1> 3);
MA20:=IF(MA5> 0,1,0);
STICKLINE(C>ZX AND C>=LIFE,O,C,3,0),COLOR0000FF;
STICKLINE(C> ZX AND C<=SNOOK,O,C,3,0),COLOR00FF00;
STICKLINE(C> ZX AND C> SNOOK AND C<LIFE,O,C,3,0),COLORFF0000;
STICKLINE(C> ZX AND MA20=0,O,C,3,0),COLOR00FFFF;
STICKLINE(C> ZX,O,C,1,0),COLORFFFFFF;
DRAWICON(CROSS(C,ZX),L*0.99,1);
DRAWICON(CROSS(ZX,C),H*1.01,5);
BY20:=MA(C,5);
招财猫:MA(C,20),LINETHICK2,COLOR00FFFF;
鼠变异:IF(BY20> 招财猫,招财猫,BY20),LINETHICK2,COLOR808080;
选股:=CROSS(C,ZX) AND C> ZX AND MA20=0 ,LINETHICK0;
RB:=BARSCOUNT(C)=ISLASTBAR;
RD:=BARSLAST(RB);
K2:=HHV(H,50);
K1:=LLV(L,50);
T1:=C> ZX AND C>=LIFE;
T2:=C> ZX AND C>SNOOK AND C<LIFE;
T3:=C> ZX AND C<=SNOOK;
T4:=C<=ZX;
T5:=鼠变异>REF(鼠变异,1) AND 鼠变异=招财猫 ;
T6:=鼠变异> REF(鼠变异,1) AND 鼠变异=招财猫 AND PDU=1;
T7:=鼠变异> REF(鼠变异,1) AND 鼠变异=招财猫 AND PDU=1;
T8:=C> ZX AND MA20=0 ;
EEE:=T1+T2+T3+T4+T5+T6+T7+T8 ;
E:=(K2-K1)/(EEE+8) ;
DRAWTEXT(C> 0 AND T1> 0 AND ISLASTBAR,K2-E,'出洞了逮住它!'),COLOR0000FF;
DRAWTEXT(C> 0 AND T2> 0 AND ISLASTBAR,K2-E,'鼠玩猫守着它!,'),COLORFF7700;
DRAWTEXT(C> 0 AND T3> 0 AND ISLASTBAR,K2-E,'露尾巴动作快!,'),COLOR00FF00;
DRAWTEXT(C> 0 AND T4> 0 AND ISLASTBAR,K2-E,'没有了打个盹!,'),COLOR808080;
DRAWTEXT(C> 0 AND T5> 0 AND ISLASTBAR,K2-E*2,'发现鼠迹!'),COLOR00FF00;
DRAWTEXT(C> 0 AND T6> 0 AND ISLASTBAR,K2-E*2,'瞬间鼠影!'),COLORFF66FF;
DRAWTEXT(C> 0 AND T7> 0 AND ISLASTBAR,K2-E*2,'恶鼠难遁!'),COLOR0000FF;